MFA Design - School of VISUAL ARTS
   
 

1st year

Maria Kalman
 
  In this collaborative workshop each student will select an individual and tell their story in a variety of design media. Students will be required to develop a humanistic interpretation of their subject. A portion of the classes will take place off campus.
  Warren Lehrer
 
  This course combines the ideas and skills inherent to design and literature towards an integrated, meaningful expression. Throughout the semester students will develop their creative writing skills through a sequence of exercises in continuous writing, observational writing, titling objects and images, theatrical improvisation, storytelling, writing from different points of view, structuring a narrative, writing as visual composition, reworking and editing. Selected texts from writing exercises are then set into a variety of book formats using any combination of typography, images and symbols. Emphasis is placed on finding a visual form that emerges out of the meaning, feeling and inherent shape of an original text. Historical and contemporary examples of "visual text" will be presented. The course focuses on the book format as a primary vehicle.
 
 
  It is widely assumed that movies, literature, and music get to our emotional core. At the same time it seems to be more difficult for design to achieve that same thing. In this class we will explore this possibility with three individual assignments.
 
 
  This class will present students with the challenge of authoring a strong Web experience. Focusing on how content can be handled effectively, students will work on a semester-long project which will take them through all phases of producing a Web site -- pitching ideas, making an information architecture document, gathering content and site navigation. Their final project will be a Macromedia Flash/HTML hybrid and will be presented as a real pitch. Guest lecturers will share their experiences of creating and working in the interactive realm.
  Howard Reeves
 
  Creating the overall design concept for a book that has commercial as well as artistic appeal is the aim of this course. A range of formats and genres will be discussed-illustrated books, children's books, interactive, and non-illustrated (fiction and non-fiction). The "book" will be discussed and scrutinized from editorial conception to design to production to sales and marketing. Key to the examination will be the "client" and how to meet its needs and expectations while maintaining creative integrity. Throughout the course, working independently, students will develop a portfolio of book concepts and related covers and layouts for various formats. Each student is responsible for extensively developing one entire book dummy of such quality and commercial appeal to be suitable for submission to publishers for publication review.
  Bonnie Siegler
 
  The class is a semester-long project in which the students are asked to create an identity for a new television channel of their own invention unrestricted by its commercial value. This will be done through understanding the content of their channel, designing its logo and ultimately producing three short image spots promoting the channel. This main assignment will be peppered with smaller assignments that will explore the different ways a designer is asked to solve problems using the moving image.
  Kevin O'Callaghan
 
  A class devoted to the "how" in the questions - how do I begin to create a 'prototype" model of my product idea? This class will devote attention to both you and your specific product's prototype development. By exploring different materials available and demonstrating methods of working with those materials, together, we will reach the final goal of a finished product.
 
 
  The course is structured to help students examine their assumptions about their own work. It begins with a restaurant project where many design considerations intersect; i.e. communication, service, interior spaces, lighting, color, comfort, etc.

The course continues with a series of exercises that intend to disrupt or compliment the students working methods. Ultimately, the objective is to develop the student¹s awareness of what they are already doing.

Keith Godard
 
  A six-part lecture and presentation about our graphic designer ancestors. Each session will cover a particular movement from the last 150 years. The course is given by a professional designer presenting significant historical work, primarily to influence emerging graphic designers in originating their own creativity. In addition to slides actual samples will be presented. General discussion will be encouraged and students will relate their current work to that of the past.
  Steven Heller
 
 

Lectures on the history of graphic design, its pioneers and icons. The first lecture is devoted to the life of Paul Rand. Other themes include racism and design, symbolism and the swastika, type and culture, Modernism and the Modern, avant garde magazines of the 20th century. http://www.typotheque.com/articles/steven_heller.html

Links to History of Graphic Design Articles:

Looking Closer: AIGA Conference on Design History and Criticism
The Swastika - Symbol Beyond Redemption?
Hell No: Designers and War (a slide show)

  Gail Anderson
 
 

JUST TYPE is an exploration of contemporary and classic typefaces that students will apply to ten short projects over the course of the semester. Every week, each student will be given a font to research and work with on a specific project. In some cases, we'll work in class with printouts and glue sticks. Seriously. At the end, a type catalogue of the fonts used will be compiled, and the class projects shown as examples of the faces in action. There will be no images,color or devices used--JUST TYPE.

 

 
 

The objective of this course is to understand and create three-dimensional consumer products. Via case studies, field trips, historical examples, and a vocabulary of forms and techniques, we will explore design ideas in the current cultural context that are appropriate and stimulating. Students are encouraged to go beyond formal styling to learn to formulate invigorating product concepts to apply to their assignments. Techniques for researching application of new and alluring materials, sensorial qualities of design, craft techniques, high-tech and electronic opportunities will be introduced. By using these methodologies, students will be able to turn their design concepts into successful products and bring them into the commercial market.

 

 
 
 

Design is all about collaboration with people: writers, artists, designers, vendors—and clients. And for the design process to result in good work (and happy clients), all those people have to be informed and involved. Can design be explained? What's the effect of showing work in progress? Should you present multiple solutions or recommend one? And how can you defend the work while staying open to suggestions and criticism? During this semester-long class, we'll discuss various methods of presenting work, develop presentations intended for specific audiences, and generally talk about how to talk about design.

 

 

 

 
2nd year
 
 

The purpose of this course is to introduce students to the complex issues and ideas that are essential to understanding what is happening in the graphic design field today. The course is designed to give students the linguistic tools they will need to decipher the various and often conflicting cultural, philosophical, historical, and political trends that impact the way we think about design. Among the topics we will explore in the first semester are arcane subjects such as semiotics, structuralism, Marxist theories and postmodern analysis as well more pragmatic fields of inquiry such as branding, marketing, visual research and brainstorming techniques. Though this course deals with abstract theories, it is hands-on, interactive and practical, with constant references to how the ideas discussed in class can help students shape their thesis projects and transform them into viable products.


Students will collaborate on projects that demonstrate how ideas can flow between individuals and groups. Language is an integral part of the creative process. Words are just as powerful as images—in fact, they are images. We will reach beyond traditional presentation skills to understand how, as designers, we can shape things and also name them. The course will focus on life in the business world, from writing a business plan to creating a consistent and relevant brand for themselves or their company. At the same time, students will understand how to preserve their integrity and tap into their inspiration. In the end, no amount of business savvy can replace insight and creativity.

  Seminars
 
  Stephen Doyle (9/8-10/13)
Jakob Trollback (10/20-11/10)
Louise Fili (11/17-12/15)
Edwin Schlossberg (1/19-2/9)
Paola Antonelli (2/16-3/9)
Lita Talarico (3/23-4/13)
 
 
  This course will prepare students to identify a product suitable for full-scale development and the audience they aim to target. The semester is divided into four sections: developing a market research survey; writing a comprehensive business plan; e-commerce and e-ideas. In addition there will be seminars on the theory of design and fabrication of design objects, as well as advice on how to produce viable thesis projects that will have marketplace potential.
 
 
  This course will intensely assist students in the preparatory market and audience research needed to identify a product suitable for long-term development. The semester is divided into three sections: proposal writing and editing, material research and development and media exploration. In addition there will be numerous off-site visits to related exhibitions and resource centers. The end result is a written, edited and designed proposal book and fabricated prototype.
  Frank Martinez
 
  This course will examine the general concepts of law and Intellectual Property law as it applies to the practice of design. The basic legal issues of contract and property law, within the creative context, will be examined. Among the topics explored will be the work for hire agreement, the consignment agreement and the agency agreement. The law of copyright, trademark and patents will also be explored. Issues such as registering a copyright, copyright infringement, registering a trademark and trade dress infringement and patents (in particular design patents) will be examined from the perspective of the professional designer. In addition, design and information issues presented by new technology, such as the web, will be included throughout the context of this course.
 
 
  With the aid of a faculty advisor, students will complete a thesis project, a fininished product, ready to be marketed. Students will be required to make a final presentation to the thesis committee for their approval. The MFA degree may not be conferred without approval of this final project by the committee.

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