3D Product Reality is a class devoted to the "how" in the questions-how do I begin to create a 'prototype" model of my product idea? The class will devotes attention to both students' and specific products' prototype development. By exploring different materials available and demonstrating methods of working with those materials, together, we reach the final goal of a finished product.

Kevin T. O'Callaghan Chair, 3-D design program, Advertising and Graphic Design department, School of Visual Arts; 3-D designer and illustrator; principal, O’Callaghan & Co—Art for the Film Industry
Education: BFA, School of Visual Arts
Clients include: MTV Networks, Toyota, Warner Brothers Records, A&E Networks, The History Channel, ABC Pictures
Publications: People, US, Graphis, Playboy New York, New York Times, Washington Post, Chicago Sun-Times
Curatorial work includes: "Skeleton," Whitney Museum of American Art; "What Makes Them Tick?" Art Directors Club; "YUGO Next," traveling exhibition; "The Turn of the Century: A Carousel," traveling exhibition to Grand Central Terminal, Union Station, Washington DC, and Union Station, Chicago